![]() If you find yourself needing to combine multiple files with very similar but non-identical palettes then this is probably the tool for you. If they have different palettes, the merger will do closest-color matches to try preserve the original colors in the output file. You can then merge them into a single ogt_vox_scene and save it out. vox files simultaneously to obtain multiple ogt_vox_scene structures. vox though because they will not preserve all the chunks within the original. The files are usually smaller than the source. My own testing involved going through all of my on-disk vox files, and verified they load in MagicaVoxel 0.99.3-alpha. When saved out to disk, it'll be loadable in MagicaVoxel. The C++ writer for MagicaVoxel's vox file format takes a user-constructed ogt_vox_scene structure and serializes it to. This can allow your artists to use MagicaVoxel as a level editor, or simply a tool for managing a kit, palette of module-set to be used within levels or objects within your own editor. I also use it in an in-engine wizard to import all instance/scene data into your own engine scene format. vox files and turn them into triangle meshes in my engine's importer/cooker. I use this library to deep-reference models in.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |