![]() #Fieldrunners hd cheats modover not getting close to finishing my mod is not something my dad would've wanted. The realization that all the frustration, stress, etc. ![]() Recently I realized that I had started to hate the Remako mod. I didn't want to break my promise and disappoint his memory. That promise is why I've been so hesitant to let go of Remako, even though it's given me little happy moments in the year since his death. #Fieldrunners hd cheats updateI told him that I was going to dedicate my next update (2.0) to him. I've been pretty private about my mod/my YouTube channel but I didn't want him to go without knowing about that part of my life. ![]() I finally told my dad about Remako in his final days. One of the reasons why I had such a hard time ending the Remako project had to do with my father's death a year ago. I also lost files on multiple occasions (such as the magic textures, which I worked on for three separate occasions).Ĭombined with personal issues in the past 2 years/some on-going made development for Remako irritating and never-ending. So I got in a cycle of working on it for a few nights, releasing an update to let people know about that and then getting frustrated by something or another and then not working on it for months. I should've just let it be the basic mod it started out as and let others do the other stuff. That's not something that gave me energy. Redoing the HUD basically means redoing everything by hand. When I announced all the features for 2.0, I never imagined how much work those would be. After that came more complex magic textures, HUD textures, etc. The textures I had upscaled up to that point were relatively easy (definitely due to the 4xCut tool by Satsuki). I'd always looked back at Remako from time to time as fans wanted more and I thought I wanted to provide that too them. I developed WIP versions of a Half-Life: Source upscale (this turned into Half-Life: ReSrced), a Half-Life 2 upscale mod and looked a lot of other games too. I was at the top of the game.Īfter the release of 1.0 in May 2019 I got burned out on Remako for a bit. Remako had gone viral, it was getting a lot of attention and I was one of the first people to make a mod like this. I just wanted to do the pre-rendered backgrounds and maybe the world, battle textures and the FMVs. I hadn't necessarily committed to redoing all graphics. Things were exciting and manageable back then. On January 28th, 2019 I released the Remako beta. Their creator breathes Final Fantasy 7 and has created a complete and very impressive mod. That's why I recommend a mod like the Satsuki Yatoshi Mod. No one is served by making this never-ending vaporware.ĭeveloping and maintaining a mod like this requires a passion and dedication to the game, that I never had. ![]() So by cancelling it I'm hoping to set you guys and myself free, so that we can move onto other/better things. And I don't want to lead you guys on forever, hoping that someday I will feel better about it and finish it. When I was working on it, it got frustrating very quickly and during the long stretches when I wasn't working on it due to demotivation, the prospect of having to finish this mod loomed over me.Ī mod is never something you should torture yourself or feel unhappy about. This mod hasn't given me real joy in a long time. While I finally decided about a week ago that I wanted to do this, I've been think about quitting Remako for a while now. ![]()
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